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Xassar's Quest |
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Moderators: kornalius, bmanske, PointOfLight
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mmtbb |
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Registered Member #7 Joined: Fri Jun 16 2006, 01:39amPosts: 113 | Xassar (pronounced ksay'-zar) is an RPG game packed with a huge amount of features. Traveling through many dungeons, Xassar will advance from a peasant to tremendous power, facing monsters of the same caliber. What is unique about this little game, is the implementation of rules from the Open Gaming System used as a base for Dungeons & Dragons. Xassar is a monk on a journey to developing his powers. Every aspect and ability of a monk has been included all the way to level 20, and a few beyond! The monsters have also been brought to life directly from these rules. Almost every abilities of each monster has been accounted for! Original artwork, music and sound effects. I'll write more later if time permits.. Image: ../../e107_files/public/ 1177640620_7_FT0_demo.png | ||
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PointOfLight |
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Registered Member #49 Joined: Sun Sep 17 2006, 03:02pmPosts: 1129 | Must... have... If you need any help testing, please let me know Eric Pankoke Founder Point Of Light Software http://www.polsoftware.com/ | ||
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matteo.m |
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Registered Member #8 Joined: Fri Jun 16 2006, 05:40amPosts: 367 | wow look nice... | ||
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kornalius |
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Registered Member #1 Joined: Wed Apr 19 2006, 08:25pmPosts: 2783 | Oh my god John this came as a total surprise for me. After all this time working together you never even hint that you were working on such a complex game. This will be a huge hit I am sure. With the cool new features and enhancements of version 1.30 coming you will really appreciate them. I can't wait to try it out. Regards, Alain Deschenes President and programmer ArianeSoft Inc. (http://www.arianesoft.ca) | ||
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kornalius |
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Registered Member #1 Joined: Wed Apr 19 2006, 08:25pmPosts: 2783 | Btw, I am an RPG freak! Can't live without them. Regards, Alain Deschenes President and programmer ArianeSoft Inc. (http://www.arianesoft.ca) | ||
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MagNet |
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Registered Member #9 Joined: Fri Jun 16 2006, 07:56amPosts: 170 | Ah nice seems like it's pretty cool, from the gameplay and the done based on rules aspect but the graphics... oh well, freewareish - they're not bad just kinda well erm, I'm not much of a bevel freak you know . http://magnetpwnz.com The site's a WIP right now but it shouldn't take long to get it done. | ||
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mmtbb |
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Registered Member #7 Joined: Fri Jun 16 2006, 01:39amPosts: 113 | MagNet, hahaha, Ouch! Hopefully you are refering to the graphics in the control area at the bottom? Those "bevels" are not eye candy. Every one of those "bevels" is a pushable command button. Windows XP style. What OS do you use? If you are talking about the game area (where Xassar is), then that is different. For the tile game engine I created with a 20x20 pixel area (very very, small), it's pretty dang good if I say so myself. | ||
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kornalius |
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Registered Member #1 Joined: Wed Apr 19 2006, 08:25pmPosts: 2783 | The graphics are nice don't let Magnet discourage you. He is doing nice gfx but he can't finish any projects he starts! Regards, Alain Deschenes President and programmer ArianeSoft Inc. (http://www.arianesoft.ca) | ||
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PointOfLight |
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Registered Member #49 Joined: Sun Sep 17 2006, 03:02pmPosts: 1129 | Alright, guys, let's not start any flame wars here The graphics look just fine, and MagNet just happens to do a lot of multi-tasking! As long as people are turning out something that shows what can be done with PPL, we all benefit in the end. So how soon before you have anything releasable, John? Eric Pankoke Founder Point Of Light Software http://www.polsoftware.com/ | ||
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mmtbb |
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Registered Member #7 Joined: Fri Jun 16 2006, 01:39amPosts: 113 | Thanks guys, I do appreciate the comments from EVERYONE. Couldn't even give a time frame, though it is about 95% finished (a year in so far). I'll let you know soon. I have a few things to work on. I will post later a list of features though. John | ||
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MagNet |
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Registered Member #9 Joined: Fri Jun 16 2006, 07:56amPosts: 170 | Oh just noticed it's a top-down perspective... Also I use XP and I don't say I love the Start button bevel or anything... I just think you could at least make the bevels smaller, it just doesn't look right if it covers so much of the button like this... or at least try different bevel profiles. [ Edited Sat Apr 28 2007, 03:48pm ] http://magnetpwnz.com The site's a WIP right now but it shouldn't take long to get it done. | ||
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mmtbb |
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Registered Member #7 Joined: Fri Jun 16 2006, 01:39amPosts: 113 | Here are a few stats for the game: Monk:
Monsters:
Items:
General:
There are sooo many more, I'll try to add them as I get a minute here or there. | ||
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kornalius |
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Registered Member #1 Joined: Wed Apr 19 2006, 08:25pmPosts: 2783 | Nice. This sounds like a big game. I can't wait to try it out. Regards, Alain Deschenes President and programmer ArianeSoft Inc. (http://www.arianesoft.ca) | ||
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bmanske |
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Registered Member #5 Joined: Mon May 15 2006, 10:04amPosts: 122 | So is this why you have modules with 10,000 lines of code in them? I'm looking forward to seeing it. Brad | ||
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PointOfLight |
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Registered Member #49 Joined: Sun Sep 17 2006, 03:02pmPosts: 1129 | It's been a few days. Any new updates? Eric Pankoke Founder Point Of Light Software http://www.polsoftware.com/ | ||
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mmtbb |
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Registered Member #7 Joined: Fri Jun 16 2006, 01:39amPosts: 113 | Yes, I just finished the 4th background song last night. I have 1 more to go. | ||
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mmtbb |
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Registered Member #7 Joined: Fri Jun 16 2006, 01:39amPosts: 113 | Small update: Improved Tile graphics enormously Adding Power Critical, Improved Critical, and Weapon Focus with 6 weapons, This effectively adds 18 more feats to choose from! Finished writing 5th original background song Added Sound FX With how large the background music is, I have to use ogg format. Right now, however, there is a large unpredictable bug I am encountering with using ogg that causes the program to crash with no error messages. Hope to get it stable soon. [ Edited Fri Jun 01 2007, 11:26am ] | ||
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kornalius |
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Registered Member #1 Joined: Wed Apr 19 2006, 08:25pmPosts: 2783 | Screenshot please? I can't wait to see what the new gfx looks like. Regards, Alain Deschenes President and programmer ArianeSoft Inc. (http://www.arianesoft.ca) | ||
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mmtbb |
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Registered Member #7 Joined: Fri Jun 16 2006, 01:39amPosts: 113 | Here are some updates to Xassar. There are so many things I have worked on since my last update, that I couldn't even begin to post them all. Almost all packaging is completed. There are a few more loose ends with this that are being ironed out though. Most of my time has been spent on optimization so it is about 96% done, but I still have a lot more to pound out. As of now, the game will take about 7 MB of storage memory and 20 MB of Program memory to run on the Pocket PC! I may have to create a watered-down version (graphics and sound) for those who don't have this kind of free program memory. That will take a while. Here is another screenshot. This one is inside the traveling Greary's Market: Image: ../../e107_files/public/ 1184945411_7_FT4920_demo2.png | ||
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mmtbb |
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Registered Member #7 Joined: Fri Jun 16 2006, 01:39amPosts: 113 | Here is a quick update, A ton of speed improvements and enhancements! I have added 4 more feats! There are now over 22. Added more monster abilities like Summoning, Regeneration and Non-healing energy to name a few. Storage memory is down from 7 MB to 5 MB. Running memory is down from 20 MB to 15MB! That is a huge improvement. I am 99.5% done now! I should be finished shortly. | ||
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kornalius |
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Registered Member #1 Joined: Wed Apr 19 2006, 08:25pmPosts: 2783 | That is terrific news. Do you have any updated screenshots? Regards, Alain Deschenes President and programmer ArianeSoft Inc. (http://www.arianesoft.ca) | ||
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PointOfLight |
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Registered Member #49 Joined: Sun Sep 17 2006, 03:02pmPosts: 1129 | Man, I cannot wait to see this! It's cool enough that it's an RPG for the PocketPC, but the fact that it's written in PPL just takes the cake! Eric Pankoke Founder Point Of Light Software http://www.polsoftware.com/ | ||
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Cereal Killer |
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Registered Member #484 Joined: Wed Jun 13 2007, 09:35pmPosts: 11 | Hey mmtbb, will this game support square screens (240x240)? | ||
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mmtbb |
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Registered Member #7 Joined: Fri Jun 16 2006, 01:39amPosts: 113 | interesting question. Right now, no. however, I will lookinto this to see how hard it will be to make it compatible. | ||
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Cereal Killer |
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Registered Member #484 Joined: Wed Jun 13 2007, 09:35pmPosts: 11 | mmtbb wrote ... interesting question. Right now, no. however, I will lookinto this to see how hard it will be to make it compatible. Please seriously consider supporting square resolutions, mmtbb. U are potentially sidelining a huge crowd here. If u are keen, i could help u beta-test Xassar's Quest on my Treo750v. | ||
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Mike Halliday |
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Registered Member #671 Joined: Tue Sep 25 2007, 12:22pmPosts: 400 | What a fantastic looking game. Not much of an RPG fan myself, prefer side scroller action instead. Your game looks amazing - How long in total has this taken to complete (IE man hours etc) - would be a good indicator for us all, so we know how long we have to put into our code to make is of this quality! Also, what is the speed like? My 195Mhz OMAP Smartphone struggles with anything other than C++ or ASSEMBLER written software. [Mike] Editor of \'Voice of the PPL\' the newsletter for the PPL by the PPL! Still trying to get people to contribute to the newsletter! | ||
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mmtbb |
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Registered Member #7 Joined: Fri Jun 16 2006, 01:39amPosts: 113 | Thanks Mike. It is hard to say how long. I have worked on this project pushing 2 years now. However, you must take into account that I have been using ppl for even more than this amount of time. A lot of time has gone into fixing thousands of problems bumped into along the way. I have worked with the rest of the small PPL crew to erradicate many things that would have taking hundreds of lines of code, and now only a few lines are needed. If I had to do it again with todays PPL, it would take half the time if not less. Here is a time breakdown. I would say almost 80% of that time has been programming the Open Gaming rules (an almost insane task). The other 20% of time went into art, music, and now almost all my time is going towards the story. I mention this because, I believe a normal game of VERY high quality would probably take 3-4 months using PPL. Mine has so many thousands of behind the scene rules being calculated every second that it is simple not a normal game. As for speed, I have the ability to test on 100 Mhz, 206 Mhz, 400 Mhz and 620 Mhz. I have only tested on 206 and 620. 206 was alright, though 620 was much faster. I'll have to get back with you. Nearly every speed trick I could think of has been put into Xassar. I am sure there are more tweaks, but I am trying my best to make it playable down to 200 mhz. One more thing to realize (and this may give an idea of the complexity) is that my game is NOT dependant on FPS. You make one move at a time. Each time you move, everything else moves, processes, attacks, follows a script, does something. The only slow down is in the time from start to finish of a round (crazy amount of rules being executed). [ Edited Mon Nov 05 2007, 11:41pm ] | ||
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Mike Halliday |
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Registered Member #671 Joined: Tue Sep 25 2007, 12:22pmPosts: 400 | Cool - sounds like its gonna be brilliant. Can't wait to see the final version. [Mike] Editor of \'Voice of the PPL\' the newsletter for the PPL by the PPL! Still trying to get people to contribute to the newsletter! | ||
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kornalius |
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Registered Member #1 Joined: Wed Apr 19 2006, 08:25pmPosts: 2783 | mmtbb has been with us for more than 3 years (if I remember) and has helped PPL in a huge way. He has found soo many bugs throughout the years, drove myself nuts at times with them but in the end he is invaluable to us. Keep up the good work and hope to play this one soon! Regards, Alain Deschenes President and programmer ArianeSoft Inc. (http://www.arianesoft.ca) | ||
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PointOfLight |
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Registered Member #49 Joined: Sun Sep 17 2006, 03:02pmPosts: 1129 | ANY updates? Please????? Eric Pankoke Founder Point Of Light Software http://www.polsoftware.com/ | ||
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