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mmtbb
Thu Apr 26 2007, 10:26PM
Registered Member #7
Joined: Fri Jun 16 2006, 01:39AM
Posts: 113
Xassar (pronounced ksay'-zar) is an RPG game packed with a huge amount of features. Traveling through many dungeons, Xassar will advance from a peasant to tremendous power, facing monsters of the same caliber.

What is unique about this little game, is the implementation of rules from the Open Gaming System used as a base for Dungeons & Dragons.

Xassar is a monk on a journey to developing his powers. Every aspect and ability of a monk has been included all the way to level 20, and a few beyond! The monsters have also been brought to life directly from these rules. Almost every abilities of each monster has been accounted for! Original artwork, music and sound effects.

I'll write more later if time permits..


Image: ../../e107_files/public/ 1177640620_7_FT0_demo.png
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PointOfLight
Thu Apr 26 2007, 11:34PM

Registered Member #49
Joined: Sun Sep 17 2006, 03:02PM
Posts: 1129
Must... have...á If you need any help testing, please let me know

Eric Pankoke
Founder
Point Of Light Software
http://www.polsoftware.com/
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matteo.m
Fri Apr 27 2007, 04:23AM

Registered Member #8
Joined: Fri Jun 16 2006, 05:40AM
Posts: 367
wow look nice...
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kornalius
Fri Apr 27 2007, 11:03AM


Registered Member #1
Joined: Wed Apr 19 2006, 08:25PM
Posts: 2783
Oh my god John this came as a total surprise for me. After all this time working together you never even hint that you were working on such a complex game. This will be a huge hit I am sure.

With the cool new features and enhancements of version 1.30 coming you will really appreciate them.

I can't wait to try it out.

Regards,
Alain Deschenes
President and programmer
ArianeSoft Inc. (http://www.arianesoft.ca)
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kornalius
Fri Apr 27 2007, 11:04AM


Registered Member #1
Joined: Wed Apr 19 2006, 08:25PM
Posts: 2783
Btw, I am an RPG freak! Can't live without them.

Regards,
Alain Deschenes
President and programmer
ArianeSoft Inc. (http://www.arianesoft.ca)
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MagNet
Fri Apr 27 2007, 12:22PM

Registered Member #9
Joined: Fri Jun 16 2006, 07:56AM
Posts: 170
Ah nice seems like it's pretty cool, from the gameplay and the done based on rules aspect but the graphics... oh well, freewareish - they're not bad just kinda well erm, I'm not much of a bevel freak you know .

http://magnetpwnz.com The site's a WIP right now but it shouldn't take long to get it done.
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mmtbb
Fri Apr 27 2007, 01:01PM
Registered Member #7
Joined: Fri Jun 16 2006, 01:39AM
Posts: 113
MagNet,

hahaha, Ouch!
Hopefully you are refering to the graphics in the control area at the bottom? Those "bevels" are not eye candy. Every one of those "bevels" is a pushable command button. Windows XP style. What OS do you use?

If you are talking about the game area (where Xassar is), then that is different. For the tile game engine I created with a 20x20 pixel area (very very, small), it's pretty dang good if I say so myself.
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kornalius
Fri Apr 27 2007, 01:52PM


Registered Member #1
Joined: Wed Apr 19 2006, 08:25PM
Posts: 2783
The graphics are nice don't let Magnet discourage you. He is doing nice gfx but he can't finish any projects he starts!

Regards,
Alain Deschenes
President and programmer
ArianeSoft Inc. (http://www.arianesoft.ca)
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PointOfLight
Fri Apr 27 2007, 02:49PM

Registered Member #49
Joined: Sun Sep 17 2006, 03:02PM
Posts: 1129
Alright, guys, let's not start any flame wars here á The graphics look just fine, and MagNet just happens to do a lot of multi-tasking!á As long as people are turning out something that shows what can be done with PPL, we all benefit in the end.á So how soon before you have anything releasable, John?

Eric Pankoke
Founder
Point Of Light Software
http://www.polsoftware.com/
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mmtbb
Fri Apr 27 2007, 03:13PM
Registered Member #7
Joined: Fri Jun 16 2006, 01:39AM
Posts: 113
Thanks guys, I do appreciate the comments from EVERYONE.

Couldn't even give a time frame, though it is about 95% finished (a year in so far). I'll let you know soon. I have a few things to work on. I will post later a list of features though.

John
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MagNet
Sat Apr 28 2007, 03:39PM

Registered Member #9
Joined: Fri Jun 16 2006, 07:56AM
Posts: 170
Oh just noticed it's a top-down perspective...

Also I use XP and I don't say I love the Start button bevel or anything... I just think you could at least make the bevels smaller, it just doesn't look right if it covers so much of the button like this... or at least try different bevel profiles.

[ Edited Sat Apr 28 2007, 03:48PM ]

http://magnetpwnz.com The site's a WIP right now but it shouldn't take long to get it done.
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mmtbb
Tue May 01 2007, 12:27AM
Registered Member #7
Joined: Fri Jun 16 2006, 01:39AM
Posts: 113
Here are a few stats for the game:

Monk:
  • All special abilities for each level like Flurry of Blows, Wholeness of Body, even Quivering Palm.
    11 feats
    3 completely new abilities

Monsters:
  • 95!!(probably more before release)
    60+ detailed stats (like Damage Reduction, immunities, Strength, spell casting, movement, Multiple attacks, Fortitude... etc.)
    Actual psuedo-sight (lots of math )
    Different sized monsters according to official rules.

Items:
  • Rings,
    Scrolls,
    Amulets,
    Boots,
    Gloves,
    Weapon s
    and a lot more...

General:
  • Fog of War lighting
    Traps
    Varying map sizes
    Scrolling
    Planes traveling (like ethereal)
    True Pen and Paper fighting emulation

There are sooo many more, I'll try to add them as I get a minute here or there.
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kornalius
Tue May 01 2007, 10:22AM


Registered Member #1
Joined: Wed Apr 19 2006, 08:25PM
Posts: 2783
Nice. This sounds like a big game. I can't wait to try it out.

Regards,
Alain Deschenes
President and programmer
ArianeSoft Inc. (http://www.arianesoft.ca)
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bmanske
Wed May 02 2007, 03:50PM


Registered Member #5
Joined: Mon May 15 2006, 10:04AM
Posts: 122
So is this why you have modules with 10,000 lines of code in them?

I'm looking forward to seeing it.

Brad
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PointOfLight
Tue May 15 2007, 04:48PM

Registered Member #49
Joined: Sun Sep 17 2006, 03:02PM
Posts: 1129
It's been a few days.á Any new updates?

Eric Pankoke
Founder
Point Of Light Software
http://www.polsoftware.com/
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mmtbb
Tue May 15 2007, 10:44PM
Registered Member #7
Joined: Fri Jun 16 2006, 01:39AM
Posts: 113
Yes,

I just finished the 4th background song last night. I have 1 more to go.
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mmtbb
Fri Jun 01 2007, 11:25AM
Registered Member #7
Joined: Fri Jun 16 2006, 01:39AM
Posts: 113
Small update:

Improved Tile graphics enormously

Adding Power Critical, Improved Critical, and Weapon Focus with 6 weapons, This effectively adds 18 more feats to choose from!

Finished writing 5th original background song

Added Sound FX

With how large the background music is, I have to use ogg format. Right now, however, there is a large unpredictable bug I am encountering with using ogg that causes the program to crash with no error messages. Hope to get it stable soon.

[ Edited Fri Jun 01 2007, 11:26AM ]
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kornalius
Fri Jun 01 2007, 11:57AM


Registered Member #1
Joined: Wed Apr 19 2006, 08:25PM
Posts: 2783
Screenshot please? I can't wait to see what the new gfx looks like.

Regards,
Alain Deschenes
President and programmer
ArianeSoft Inc. (http://www.arianesoft.ca)
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mmtbb
Fri Jul 20 2007, 11:41AM
Registered Member #7
Joined: Fri Jun 16 2006, 01:39AM
Posts: 113
Here are some updates to Xassar.

There are so many things I have worked on since my last update, that I couldn't even begin to post them all.
Almost all packaging is completed. There are a few more loose ends with this that are being ironed out though. Most of my time has been spent on optimization so it is about 96% done, but I still have a lot more to pound out.

As of now, the game will take about 7 MB of storage memory and 20 MB of Program memory to run on the Pocket PC! I may have to create a watered-down version (graphics and sound) for those who don't have this kind of free program memory. That will take a while.

Here is another screenshot. This one is inside the traveling Greary's Market:

Image: ../../e107_files/public/ 1184945411_7_FT4920_demo2.png
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mmtbb
Sat Sep 08 2007, 12:21AM
Registered Member #7
Joined: Fri Jun 16 2006, 01:39AM
Posts: 113
Here is a quick update,

A ton of speed improvements and enhancements!
I have added 4 more feats! There are now over 22.
Added more monster abilities like Summoning, Regeneration and Non-healing energy to name a few.
Storage memory is down from 7 MB to 5 MB.
Running memory is down from 20 MB to 15MB! That is a huge improvement.

I am 99.5% done now! I should be finished shortly.
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kornalius
Sat Sep 08 2007, 01:02AM


Registered Member #1
Joined: Wed Apr 19 2006, 08:25PM
Posts: 2783
That is terrific news. Do you have any updated screenshots?

Regards,
Alain Deschenes
President and programmer
ArianeSoft Inc. (http://www.arianesoft.ca)
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PointOfLight
Sat Sep 08 2007, 05:28PM

Registered Member #49
Joined: Sun Sep 17 2006, 03:02PM
Posts: 1129
Man, I cannot wait to see this!á It's cool enough that it's an RPG for the PocketPC, but the fact that it's written in PPL just takes the cake!

Eric Pankoke
Founder
Point Of Light Software
http://www.polsoftware.com/
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Cereal Killer
Thu Sep 13 2007, 10:57PM

Registered Member #484
Joined: Wed Jun 13 2007, 09:35PM
Posts: 11
Hey mmtbb, will this game support square screens (240x240)?
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mmtbb
Fri Sep 14 2007, 04:24PM
Registered Member #7
Joined: Fri Jun 16 2006, 01:39AM
Posts: 113
interesting question. Right now, no. however, I will lookinto this to see how hard it will be to make it compatible.
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Cereal Killer
Wed Sep 19 2007, 12:40AM

Registered Member #484
Joined: Wed Jun 13 2007, 09:35PM
Posts: 11
mmtbb wrote ...

interesting question. Right now, no. however, I will lookinto this to see how hard it will be to make it compatible.


Please seriously consider supporting square resolutions, mmtbb. U are potentially sidelining a huge crowd here.

If u are keen, i could help u beta-test Xassar's Quest on my Treo750v.
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Mike Halliday
Mon Nov 05 2007, 04:33PM

Registered Member #671
Joined: Tue Sep 25 2007, 12:22PM
Posts: 400
What a fantastic looking game. Not much of an RPG fan myself, prefer side scroller action instead.

Your game looks amazing - How long in total has this taken to complete (IE man hours etc) - would be a good indicator for us all, so we know how long we have to put into our code to make is of this quality!

Also, what is the speed like? My 195Mhz OMAP Smartphone struggles with anything other than C++ or ASSEMBLER written software.

[Mike]

Editor of \'Voice of the PPL\' the newsletter for the PPL by the PPL!

Still trying to get people to contribute to the newsletter!
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mmtbb
Mon Nov 05 2007, 11:37PM
Registered Member #7
Joined: Fri Jun 16 2006, 01:39AM
Posts: 113
Thanks Mike.

It is hard to say how long. I have worked on this project pushing 2 years now. However, you must take into account that I have been using ppl for even more than this amount of time. A lot of time has gone into fixing thousands of problems bumped into along the way. I have worked with the rest of the small PPL crew to erradicate many things that would have taking hundreds of lines of code, and now only a few lines are needed. If I had to do it again with todays PPL, it would take half the time if not less.

Here is a time breakdown. I would say almost 80% of that time has been programming the Open Gaming rules (an almost insane task). The other 20% of time went into art, music, and now almost all my time is going towards the story.

I mention this because, I believe a normal game of VERY high quality would probably take 3-4 months using PPL. Mine has so many thousands of behind the scene rules being calculated every second that it is simple not a normal game.

As for speed, I have the ability to test on 100 Mhz, 206 Mhz, 400 Mhz and 620 Mhz. I have only tested on 206 and 620. 206 was alright, though 620 was much faster. I'll have to get back with you. Nearly every speed trick I could think of has been put into Xassar. I am sure there are more tweaks, but I am trying my best to make it playable down to 200 mhz. One more thing to realize (and this may give an idea of the complexity) is that my game is NOT dependant on FPS. You make one move at a time. Each time you move, everything else moves, processes, attacks, follows a script, does something. The only slow down is in the time from start to finish of a round (crazy amount of rules being executed).

[ Edited Mon Nov 05 2007, 11:41PM ]
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Mike Halliday
Tue Nov 06 2007, 02:27AM

Registered Member #671
Joined: Tue Sep 25 2007, 12:22PM
Posts: 400
Cool - sounds like its gonna be brilliant.

Can't wait to see the final version.

[Mike]

Editor of \'Voice of the PPL\' the newsletter for the PPL by the PPL!

Still trying to get people to contribute to the newsletter!
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kornalius
Tue Nov 06 2007, 09:14AM


Registered Member #1
Joined: Wed Apr 19 2006, 08:25PM
Posts: 2783
mmtbb has been with us for more than 3 years (if I remember) and has helped PPL in a huge way. He has found soo many bugs throughout the years, drove myself nuts at times with them but in the end he is invaluable to us.

Keep up the good work and hope to play this one soon!

Regards,
Alain Deschenes
President and programmer
ArianeSoft Inc. (http://www.arianesoft.ca)
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PointOfLight
Sat Jan 12 2008, 09:27AM

Registered Member #49
Joined: Sun Sep 17 2006, 03:02PM
Posts: 1129
ANY updates?á Please?????

Eric Pankoke
Founder
Point Of Light Software
http://www.polsoftware.com/
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